Arnold renderer

April 28, 2011 10:53 am 4 comments

Here you can see some videos containing information on Arnold render engine.

More fun with Softimage Lagoa and coffee cup!
2.8 Million Particles – Created with the Softimage 2011, Rendered with Arnold for Softimage. Motion blur and depth of field on third shot.
Hardware used:
Dell Precision T5500 Dual Quad Core Workstation 12 gigs RAM
Nvidia Quadro 5000 Firmi based
Sim time: Thanksgiving weekend, Render time: ~6 hours for all 1000 frames.

Mark Schoennagel of Autodesk shows off a sneak peek of a beta version of Arnold, rendering insanely fast inside of Softimage. 3,200,000 spheres rendered with an ambient occlusion shader in mere seconds.

This is a small clip from a long webinar recently hosted on the Autodesk website.

A two minutes long video with a few ICE simulations that were made in order to test version 1.1 of emFlock as well as the new SItoA beta from “solid angle” (the guys who made Arnold) together with SI 2011.5.
Sorry for the lame bib-bib-bib music, there wasn’t enough time to do something nicer.

Note(I):
Arnold was used for the main renderings for two reasons.
1) it is fast, uses not much RAM and is really easy to setup (you get good results in no time). All those things are really good when you only have a single render machine and lack self-motivation when it comes to tweak shaders.
2) the current Arnold and SItoA versions were also tested for certain things.

Note(II):
The titles were rendered with emRPC v.3.05, because of the small particle size (smaller than a pixel).
emRPC is well suited and fast with that kind of particles (the titles render in less than a second per frame in 1280×720) and produces flicker free sequences, no matter how small the particles get.

Note(III):
The particles in this video are animated with emFlock v.1.1. Latter has had a severe “heart transplantation”:
The octree algorithm was entirely re-programmed and the multithreading was improved.
The simulation time for the big orange point cloud with 1 million particles was about 4-5 seconds per frame (approx. two and a half hours for the 2000 frames).

Comments

comments

Powered by Facebook Comments

4 Comments

  • Does anyone know if there is/will be a version of Arnold for 3DS Max?
    Mental Ray’s lack of speed is really starting to get to me

  • I like the helpful information you provide for your articles.
    I will bookmark your blog and test once more right here
    regularly. I am fairly sure I will be told plenty of
    new stuff right here! Good luck for the next!

  • GooԀ waү of telling, and plesant post tto take infօrmation concerning mу presentation topic,
    ԝhich i ɑm gߋing to ρresent in academy.

  • He might try to convince you by giving you false promises about quality but do
    not be moved by it and do not sign any agreement also and neither
    should you give any advance. Hairstyles in waves, curls, poker straight that smaller profitable
    thinning hair frizzy hair these days. Only when a customer
    is searching for a product that Amazon doesnt stock will they find,
    or even consider, your offer because Amazon owns the customer
    relationship.

Leave a Reply


Recent comments

Latest articles:

  • Featured Video of the week Mandelbox trip

    Mandelbox trip

    Recently I stumbled upon this great Mandelbulb fractal video by Youtube user Krzysztof Marczak. Check out this inspiring 3D fractal with almost infinite detail… If You want to create Your ow Mandelbulb, check out this open source Mandelbulber project here.

    Read more →
  • Featured News Architectural visualization symposium in Vienna

    Architectural visualization symposium in Vienna

    Symp.in is the first architectural visualization fest organized in Vienna, Austria. 3d-dreaming.com with flyingarchitecture.com and kkkc.at are bringing together some of the best visual artists in Europe in a 3 days symposium that will take place at the Vienna University of Technology on the weekend between the 6th and the 8th Sept. 2013. We are planning 3 full days of activity, for each day we will concentrate on a different tool and we will learn from the best people available […]

    Read more →
  • Software Corona Renderer Alpha v5 released

    Corona Renderer Alpha v5 released

    Corona is a new, next-generation renderer currently in development. Its goal is to combine the advantages of both biased and unbiased renderers into a single, easy-to-use package. It is available as a plugin for 3ds MAX, with other software support planned for the future. The latest alpha release added support for IES lights and Multiscatter/ForestPack plugins. Get it for free at http://corona-renderer.com

    Read more →
  • Making of Making of Office Building II

    Making of Office Building II

    Hi! My name is Alvaro Gentile, I’m CG artist and architect from Montevideo, Uruguay. I started as a freelance in 2002, and in 2006 I founded ARS www.ars-estudio.com with my partner Rodrigo Barreto. We currently develop images mainly for real estate and architectural studies, but also occasionally to advertising companies. This is office building project, developed in July 2011 for a local architectural firm. I want to give thank to Render Spirit to propose me to make this making-of and […]

    Read more →
  • Download Pickup3D models

    Pickup3D models

    Pickup3D vol.1 collection was just released. All about Pickup3D vol.1 collection on their website www.pickup3d.com There is also a little contest where you can win Pickup3D vol.1 collection, more info on : http://www.facebook.com/Pickup3d Pickup3d vol_1 from pickup3d on Vimeo.

    Read more →
  • Featured Making of Tutorials Making of the House of da moos

    Making of the House of da moos

    Introduction I studied graphics-design in Rostock, Germany. There I made my first experience with 3D design and it became obvious to me that I want to do it professionally. In November 2008 I started working for the lichtecht company in Hamburg, Germany. That´s where I learned all about 3d-modeling, animation, simulation, texturing and architectures. Thanks for all the know-how to the whole lichtecht team! We always try to find new ways to make our renderings look more realistic and search […]

    Read more →
  • Facebook spotlights Image of the day Yongsan International Business District

    Yongsan International Business District

    Yongsan skyscrapers in Korea visualized by D-focus studio. Very emotional feeling in these images provided by this studio reminds me Luxigon’s style. What do You think?

    Read more →
  • Image of the day Restaurant interior visualizations

    Restaurant interior visualizations

    Diego Querol published his new interior visualizations. Check out these awesome images connecting perfect lights, materials and compositions.

    Read more →