Jul 18, 2011
Agency : MARCEL Production : WIZZ DESIGN Director : ANDY’S Post-production : Unit...
Jun 7, 2011
Article by Filip Hepnar The animation was created as a final project at High School of Applied Cybernetics. I wanted to show all the skills I had learnt in 4 years of studying at that university. Because i am interested in graphic design and typography, I decided to present font called Clarendon. I like classics and font Clarendon is definitely included. It...
May 23, 2011
Hello! Sit comfortably back to your armchairs and have a look at this “Making of” article by Lukasz Gradzki from Renderare.com Hi There, Few shots we produced for 3LHD Architects, most of them are purely CGI apart from one photomontage. The client provided the site photography for their chosen location. At the beginning we used Lightroom to...
Apr 28, 2011
Article was written by Wissam M. Sader This scene was done as a part of a larger Agriculture project, the aim was to render a scene giving it an old market style with a semi open space. I created the tree-like elements in the center of the scene by drawing a line and a circle, then using the modifier “Bevel Profile”. I tweaked the line to the...
Apr 17, 2011
Introduction Hi, my name is Ivan, and today I will try to shed a little light on the subject of subdivision surfaces. This is my attempt to provide a general beginner`s tutorial, that might help all the polygon-based software users out there improve the quality of their meshes. I will try to keep this as general as possible, because the same principles apply to...
Apr 17, 2011
Hi! Since the last tutorial I made, in which I tried to explain the advantages of using subdivision surfaces was quite a success and attracted a lot of positive reactions, I was encouraged to try and share some more of my experience as a 3d artist with you. Again, I will try to address a relatively simple topic, which might add a little more quality into your...
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