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	<title>renderspirit.com</title>
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	<link>http://www.renderspirit.com</link>
	<description>your daily dose of CG news</description>
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		<title>CoreCG Launches Breakthrough Solution for Optimizing the Maya and mental ray Workflow</title>
		<link>http://www.renderspirit.com/corecg-launches-breakthrough-solution-for-optimizing-the-maya-and-mental-ray-workflow/</link>
		<comments>http://www.renderspirit.com/corecg-launches-breakthrough-solution-for-optimizing-the-maya-and-mental-ray-workflow/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 13:18:54 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[corecg]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mentalray]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2623</guid>
		<description><![CDATA[CoreCG, an R&#38;D company specializing in creative solutions for CG animation and visual effects, today released MentalCore  a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA mental ray with Autodesk Maya. Incubated in a real-world production environment at Oktobor Animation, MentalCore was developed to simplify workflows and [...]]]></description>
			<content:encoded><![CDATA[<p><em>CoreCG, an R&amp;D company specializing in creative solutions for CG animation and visual effects, today released MentalCore  a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA mental ray with Autodesk Maya. Incubated in a real-world production environment at Oktobor Animation, MentalCore was developed to simplify workflows and accelerate rendering through eliminating common CG pipeline bottlenecks.<br />
</em></p>
<p><a href="http://www.renderspirit.com/images/2012/01/AOTransparency.jpg" rel="lightbox[2623]"><img class="alignnone size-large wp-image-2624" title="AOTransparency" src="http://www.renderspirit.com/images/2012/01/AOTransparency-600x337.jpg" alt="" width="600" height="337" /></a><br />
MentalCore allows you easily solve many rendering problems such as Ambient Occlusion transparency.</p>
<p><a href="http://www.renderspirit.com/images/2012/01/CoreEnvironment.jpg" rel="lightbox[2623]"><img class="alignnone size-large wp-image-2625" title="CoreEnvironment" src="http://www.renderspirit.com/images/2012/01/CoreEnvironment-600x337.jpg" alt="" width="600" height="337" /></a><br />
The MentalCore environment shader allows you to control the environment for different stages of rendering (reflections, finalgatheretc)</p>
<p><a href="http://www.renderspirit.com/images/2012/01/RenderPasses.jpg" rel="lightbox[2623]"><img class="alignnone size-large wp-image-2626" title="RenderPasses" src="http://www.renderspirit.com/images/2012/01/RenderPasses-600x337.jpg" alt="" width="600" height="337" /></a><br />
Create and preview render passes at the click of a button. MentalCore makes working with render passes simple, straightforward and simple.</p>
<p><a href="http://www.renderspirit.com/images/2012/01/Shaders.jpg" rel="lightbox[2623]"><img class="alignnone size-large wp-image-2627" title="Shaders" src="http://www.renderspirit.com/images/2012/01/Shaders-600x337.jpg" alt="" width="600" height="337" /></a><br />
MentalCore comes with a wide range of material, texture and utility shaders, making it even easier and faster to achieve the look you desire.</p>
<p><a href="http://www.renderspirit.com/images/2012/01/subsurface.jpg" rel="lightbox[2623]"><img class="alignnone size-large wp-image-2628" title="subsurface" src="http://www.renderspirit.com/images/2012/01/subsurface-600x337.jpg" alt="" width="600" height="337" /></a><br />
Working with subsurface scattering in MentalCore is easier then ever. You can also output front, mid and back scattering layers to render passes to further tweak the look in compositing.</p>
<p>&nbsp;</p>
<p><span style="font-family: Calibri;"><strong>CoreCG Launches MentalCore, Breakthrough Solution for Optimizing the Maya and mental ray Workflow<br />
</strong><em>New Plugin Eliminates CG Pipeline Bottlenecks and Accelerates Rendering</p>
<p></em><strong>Auckland, NZ (January 24, 2012)  </strong><a href="http://core-cg.com/" target="_blank">CoreCG</a>, a New Zealand-based research and development (R&amp;D) company that specializes in creative solutions for CG animation and visual effects, today announced the release of <a href="http://core-cg.com/products/mentalcore/overview/" target="_blank">MentalCore</a> - a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA® mental ray® with Autodesk® Maya®. The release follows two years of extensive use at Oktobor Animation, a year of beta testing by high profile film, television, and game companies, and a soft launch in December 2011.</p>
<p>&#8220;We saw an overwhelming response to our beta phase and are excited to introduce an off-the-shelf solution that answers such a huge community need. Eliminating common CG pipeline bottlenecks can require dedicated R&amp;D and often complicated workarounds,&#8221; said Jason Adams, creative director, CoreCG and Oktobor Animation. &#8220;We built MentalCore to simplify workflows and expedite rendering, so artists spend less time troubleshooting and more time on the quality of their work. It&#8217;s truly an efficient, reliable solution for artists made by artists.&#8221;</p>
<p>MentalCore, developed by Supervising Technical Director Corey Frew at Oktobor Animation, animation studio for several high-profile Nickelodeon series, is production-proven and provides enhancements to the standard rendering workflow using Autodesk Maya with NVIDIA mental ray. Suitable for any size studio, MentalCore supports Maya 2011 and Maya 2012, and hosts a user-friendly interface and robust feature set, including:<br />
· <span style="text-decoration: underline;">Render Globals Interface</span> - Quick access to all global settings and render passes<br />
· <span style="text-decoration: underline;">Node Based Render Pass System</span> - Reliable render pass system that eases linking to objects, materials and lights<br />
· <span style="text-decoration: underline;">Shader Library</span> - Achieve desired looks with new material, texture and utility shaders<br />
· <span style="text-decoration: underline;">Color Management System</span> - Easily adopt a linear color workflow<br />
· <span style="text-decoration: underline;">Preview Render Passes</span> - Preview render passes in the renderview without the memory overhead of rendering all other passes in one go<br />
· <span style="text-decoration: underline;">Ambient Occlusion Transparency</span> - Support for ambient occlusion transparency<br />
· <span style="text-decoration: underline;">Python API</span> - Easily integrate MentalCore into any pipeline<br />
· <span style="text-decoration: underline;">mental ray Compatibility</span> - Compatible with mental ray standalone renderer</p>
<p>A complete list of features is available <a href="http://core-cg.com/products/mentalcore/features/" target="_blank">here</a>.</p>
<p>Dominic Alderson, 3D supervisor and lead technical director, The Mill TV and Film, London, shared, &#8220;You can tell a great deal of time and thought went into MentalCore; it&#8217;s a reliable product, with a great price tag, that can save studios both time and money. The ability to work across multiple scenes and carry your render setup with MentalCore makes life a breeze. I no longer have to build render layers over and over again or use custom scripts. It provides me with a better option for generating a clean, fast render pass system &#8211; allowing me to spend more time on creative development and less time fixing technicalities.&#8221;</p>
<p>&#8220;CoreCG has successfully written one of the best integrations with mental ray yet,&#8221; said Mark Wallman, a Freelance Technical Director and Senior Lecturer at the University of Hertfordshire. &#8220;MentalCore is easy for any artist to pick up quickly, and it&#8217;s got fantastic features like unified sampling and simplified shaders that take on a large bulk of shading work. Its UI is clean and efficient, which can save artists and studios a significant amount of time.&#8221;</p>
<p>David Trenear, studio manager, Game Labs Apps, is purchasing 18 floating licenses of MentalCore for use in future game development. He shared, &#8220;High-quality game design poses its own set of unique technical challenges, especially when factoring in tight deadlines and budgets. MentalCore helps remove those challenges with an easy-to-use interface and practical features that expand our lighting and shading functionality. It simplifies our shading workflow by removing the time-consuming process of creating custom shaders. We&#8217;ve seen what MentalCore can do and how it can accelerate our day-to-day operations, and truly believe it will enhance the quality of our games.&#8221;</p>
<p>&#8220;MentalCore is a great development and lighting tool with a well designed interface and time-saving features  the ability to preview render passes, ambient occlusion transparency and Python API,&#8221; said Alexander Morano, supervisor of pipeline research and development, Nickelodeon Animation Studio. &#8220;The speed of iteration through a scene to get layers set up for lighting is amazingly quick; you can achieve looks that would normally take three to five times longer by hand without the overhead of setting up shaders and layers.&#8221;</p>
<p><strong>Pricing and Availability<br />
</strong>MentalCore is now available for purchase on the <a href="http://www.core-cg.com/" target="_blank">CoreCG website</a> as a node locked license at an introductory price of US $189, or a floating license for US $199. Modified pricing is available for educational institutions, contact <a href="mailto:sales@core-cg.com" target="_blank">sales@core-cg.com</a> for more information. A free 30-day trial of MentalCore is available on </span><span style="color: #0000ff; font-family: Calibri;"><span style="text-decoration: underline;"><a href="http://www.core-cg.com/" target="_blank">http://www.core-cg.com/</a></span>.</p>
<p></span><span style="font-family: Calibri;"><strong>About CoreCG<br />
</strong><a href="http://core-cg.com/" target="_blank">Core CG Ltd.</a>, headquartered in Auckland, NZ, is a research and development company specializing in creative solutions that drive innovation and productivity in the fields of CG animation and visual effects. Incubated in a real-world production environment at Oktobor Animation, Auckland&#8217;s largest CG animation studio with credits on several high-profile Nickelodeon series, and developed with support from the New Zealand Ministry of Science and Innovation, CoreCG&#8217;s technology is production-proven. The company provides artists with efficient, affordable pipeline solutions. Its flagship product is <a href="http://core-cg.com/products/mentalcore/overview/" target="_blank">MentalCore</a>, a standalone plugin for NVIDIA® mental ray® and Autodesk® Maya® designed to enhance the lighting, shading and rendering workflow. For more information visit: </span><span style="color: #0000ff; font-family: Calibri;"><span style="text-decoration: underline;"><a href="http://www.core-cg.com/" target="_blank">http://www.core-cg.com/</a></span></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>nDo2 by Quiksel</title>
		<link>http://www.renderspirit.com/ndo2/</link>
		<comments>http://www.renderspirit.com/ndo2/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 13:32:32 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[ndo2]]></category>
		<category><![CDATA[normals]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2595</guid>
		<description><![CDATA[nDo2 is out of beta and in stores NOW! It’s built from the ground up, fully integrated into Photoshop, in real-time 3D. Now, you can: Create normals &#038; 3D from simple hand-painted cavity maps, with results straight out of your imagination &#8212; all thanks to witchcraft. Combine any PS tools to create normals &#8212; selections, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/12/nDo2_logo.jpg" rel="lightbox[2595]"><img class="alignnone size-full wp-image-2597" title="nDo2_logo" src="http://www.renderspirit.com/images/2011/12/nDo2_logo.jpg" alt="" width="461" height="273" /></a></p>
<p>nDo2 is out of beta and in stores NOW! It’s built from the ground up, fully integrated into Photoshop, in real-time 3D.<br />
Now, you can:<br />
<strong>Create</strong> normals &#038; 3D from simple hand-painted cavity maps, with results straight out of your imagination &#8212; all thanks to witchcraft.<br />
<strong>Combine</strong> any PS tools to create normals &#8212; selections, vectors, your own custom brushes &#8212; you name it.</p>
<p><a href="http://www.renderspirit.com/images/2011/12/nDo2.jpg" rel="lightbox[2595]"><img class="alignnone size-large wp-image-2596" title="nDo2" src="http://www.renderspirit.com/images/2011/12/nDo2-600x323.jpg" alt="" width="600" height="323" /></a></p>
<p><strong>Generate</strong> unrivaled AO, 16-bit displacement, diffuse, specular and cavity from any normals. Tweakable in real-time, in Photoshop, no rebaking required.<br />
<strong>Achieve</strong> clear cut separation of extreme detail and volume from photos with customizable material presets. You wont believe it’s not sculpted!</p>
<p><a href="http://www.quixel.se/" target="_blank"> Get nDo2 now and join thousands of artists in redefining what’s actually possible with normal creation!</a></p>
<p><iframe src="http://www.youtube.com/embed/AzWP93OpOdY" frameborder="0" width="600" height="335"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bridge</title>
		<link>http://www.renderspirit.com/bridge-animation/</link>
		<comments>http://www.renderspirit.com/bridge-animation/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 18:23:38 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[shortfilm]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2582</guid>
		<description><![CDATA[Bridge is a story about four animal characters trying to cross a bridge, but ending up as obstacles to one another in the process. The moral behind this story revolves around how there are often disagreements or competing paths in life, and the possible results of pride, obstinance, and compromise. Music by Greg Gauba. Making [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/11/screen.jpg" rel="lightbox[2582]"><img src="http://www.renderspirit.com/images/2011/11/screen-600x329.jpg" alt="" title="Bridge is a story about four animal characters trying to cross a bridge, but ending up as obstacles to one another in the process. The moral behind this story revolves around how there are often disagreements or competing paths in life, and the possible results of pride, obstinance, and compromise. " width="600" height="329" class="alignnone size-large wp-image-2583" /></a></p>
<p><iframe src="http://player.vimeo.com/video/27299211?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Bridge is a story about four animal characters trying to cross a bridge, but ending up as obstacles to one another in the process. The moral behind this story revolves around how there are often disagreements or competing paths in life, and the possible results of pride, obstinance, and compromise.</p>
<p>Music by Greg Gauba.</p>
<p>Making of:</p>
<p><iframe src="http://player.vimeo.com/video/27301731?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" width="600" height="338" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>A little making of I made just for fun. :) Building Bridge</p>
<p>Softwares: Maya, Photoshop, Painter, After Effects, Flash</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pythagasaurus</title>
		<link>http://www.renderspirit.com/pythagasaurus/</link>
		<comments>http://www.renderspirit.com/pythagasaurus/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 07:56:22 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[dinosaur]]></category>
		<category><![CDATA[historic]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[mathematic]]></category>
		<category><![CDATA[mathematica]]></category>
		<category><![CDATA[mathematical]]></category>
		<category><![CDATA[prehistoric]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[rigged]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2577</guid>
		<description><![CDATA[Watch this great prehistoric mathematical animation ;) Director: Peter Peake Cast: Bill Bailey, Martin Trenaman and Simon Greenall]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/11/jurrasic-arc.jpg" rel="lightbox[2577]"><img src="http://www.renderspirit.com/images/2011/11/jurrasic-arc-600x375.jpg" alt="" title="jurrasic arc" width="600" height="375" class="alignnone size-large wp-image-2578" /></a></p>
<p>Watch this great prehistoric mathematical animation ;)<br />
Director: Peter Peake<br />
Cast: Bill Bailey, Martin Trenaman and Simon Greenall</p>
<p><iframe width="600" height="335" src="http://www.youtube.com/embed/Q5cab4NMHsY" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Memory Tapes &#8220;Yes I Know&#8221;</title>
		<link>http://www.renderspirit.com/memory-tapes-yes-i-know/</link>
		<comments>http://www.renderspirit.com/memory-tapes-yes-i-know/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 18:57:02 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[perforated man]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2569</guid>
		<description><![CDATA[from the forthcoming album PLAYER PIANO out July 4 in Europe, Something In Construction July 5 in US, Carpark July 4 in Australia, Inertia memorytap.es direction and post: Eric Epstein najork.net director of photography: Aaron Epstein aaronepstein.com the guy: Ben Aufill production company: m ss ng p eces mssngpeces.com additional thanks to Robert Lopuski forgottensundays.com for suggestions and encouragement A [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/09/man.jpg" rel="lightbox[2569]"><img class="alignnone size-large wp-image-2570" title="Perforated man" src="http://www.renderspirit.com/images/2011/09/man-600x336.jpg" alt="" width="600" height="336" /></a></p>
<p><iframe src="http://player.vimeo.com/video/24637555?byline=0&amp;portrait=0&amp;color=ffffff" width="600" height="338" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>from the forthcoming album PLAYER PIANO<br />
out July 4 in Europe, Something In Construction<br />
July 5 in US, Carpark<br />
July 4 in Australia, Inertia</p>
<p><a href="http://www.memorytap.es/" rel="nofollow" target="_blank">memorytap.es</a></p>
<p>direction and post: Eric Epstein <a href="http://najork.net/" rel="nofollow" target="_blank">najork.net</a></p>
<p>director of photography: Aaron Epstein <a href="http://www.aaronepstein.com/" rel="nofollow" target="_blank">aaronepstein.com</a></p>
<p>the guy: Ben Aufill</p>
<p>production company: m ss ng p eces <a href="http://www.mssngpeces.com/" rel="nofollow" target="_blank">mssngpeces.com</a></p>
<p>additional thanks to Robert Lopuski <a href="http://www.forgottensundays.com/" rel="nofollow" target="_blank">forgottensundays.com</a> for suggestions and encouragement</p>
<p>A few &#8216;making-of&#8217; bits here&#8230; <a href="http://najork.net/mt_bts.html" rel="nofollow" target="_blank">najork.net/​mt_bts.html</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Official V-Ray Architectural demoreel</title>
		<link>http://www.renderspirit.com/official-v-ray-architectural-demoreel/</link>
		<comments>http://www.renderspirit.com/official-v-ray-architectural-demoreel/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 16:33:05 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[demoreel]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2564</guid>
		<description><![CDATA[Watch this official V-Ray Architectural demoreel!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/09/demoreel.jpg" rel="lightbox[2564]"><img src="http://www.renderspirit.com/images/2011/09/demoreel-600x238.jpg" alt="" title="demoreel" width="600" height="238" class="alignnone size-large wp-image-2565" /></a></p>
<p>Watch this official V-Ray Architectural demoreel!</p>
<p><iframe width="600" height="335" src="http://www.youtube.com/embed/G8-RreKDGMs" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Origins</title>
		<link>http://www.renderspirit.com/origins/</link>
		<comments>http://www.renderspirit.com/origins/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 17:49:14 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[origins]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2548</guid>
		<description><![CDATA[A character made of scraps wonders though the woods until he comes across a sign that will help him discover where he belongs.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/08/origins.jpg" rel="lightbox[2548]"><img src="http://www.renderspirit.com/images/2011/08/origins-600x336.jpg" alt="" title="origins" width="600" height="336" class="alignnone size-large wp-image-2549" /></a></p>
<p>A character made of scraps wonders though the woods until he comes across a sign that will help him discover where he belongs.</p>
<p><iframe src="http://player.vimeo.com/video/24030911?title=0&amp;byline=0&amp;portrait=0&amp;loop=1" width="600" height="338" frameborder="0"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Exit</title>
		<link>http://www.renderspirit.com/exit/</link>
		<comments>http://www.renderspirit.com/exit/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 17:44:23 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[short film]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2545</guid>
		<description><![CDATA[Directors : Léo Laparra, Victor de Kiss Léo Laparra : Modeling, Dynamics &#038; Fluids &#038; Particles, Rendering, Lighting, Shading &#038; Texturing Victor de Kiss : Character Modeling, Compositing, Cars Fx Rendering, Lighting, Animation Gilles Warmoes : Character Design, Matte Painting, Storyboard, Book Mathéo Mercier : Setup, Animation, Generique Thibault Duquesnois : Animation, Making Of, Animatique [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/08/animation_exit.jpg" rel="lightbox[2545]"><img src="http://www.renderspirit.com/images/2011/08/animation_exit-600x338.jpg" alt="" title="animation_exit" width="600" height="338" class="alignnone size-large wp-image-2546" /></a></p>
<p>Directors : Léo Laparra, Victor de Kiss<br />
Léo Laparra : Modeling, Dynamics &#038; Fluids &#038; Particles, Rendering, Lighting, Shading &#038; Texturing<br />
Victor de Kiss : Character Modeling, Compositing, Cars Fx Rendering, Lighting, Animation<br />
Gilles Warmoes : Character Design, Matte Painting, Storyboard, Book<br />
Mathéo Mercier : Setup, Animation, Generique<br />
Thibault Duquesnois : Animation, Making Of, Animatique<br />
Elody Fernandez : Animation<br />
Félix Marquette : Music</p>
<p><iframe src="http://player.vimeo.com/video/25769727?title=0&amp;byline=0&amp;portrait=0&amp;loop=1" width="600" height="338" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Jean-François</title>
		<link>http://www.renderspirit.com/jean-francois-2009/</link>
		<comments>http://www.renderspirit.com/jean-francois-2009/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 17:20:48 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2541</guid>
		<description><![CDATA[A short film directed by Bruno MANGYOKU and Tom HAUGOMAT. Received the &#8220;Jean Luc Xiberras de la première oeuvre&#8221; award in ANNECY FESTIVAL 2010.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.renderspirit.com/images/2011/08/coast.jpg" rel="lightbox[2541]"><img src="http://www.renderspirit.com/images/2011/08/coast-600x338.jpg" alt="" title="coast" width="600" height="338" class="alignnone size-large wp-image-2542" /></a></p>
<p>A short film directed by Bruno MANGYOKU and Tom HAUGOMAT.<br />
Received the &#8220;Jean Luc Xiberras de la première oeuvre&#8221; award in ANNECY FESTIVAL 2010.</p>
<p><iframe src="http://player.vimeo.com/video/26726530?title=0&amp;byline=0&amp;portrait=0&amp;loop=1" width="600" height="338" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Art Museum</title>
		<link>http://www.renderspirit.com/art-museum/</link>
		<comments>http://www.renderspirit.com/art-museum/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 08:32:51 +0000</pubDate>
		<dc:creator>Matus</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.renderspirit.com/?p=2512</guid>
		<description><![CDATA[Look at these awesome visualizations by Tianyi Zhu!]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27234486?title=0&amp;byline=0&amp;portrait=0&amp;loop=1" width="600" height="338" frameborder="0"></iframe></p>
<p>Look at these awesome visualizations by Tianyi Zhu!</p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107141408584523.jpg" rel="lightbox[2512]"><img title="201107141408584523" src="http://www.renderspirit.com/images/2011/08/201107141408584523-600x300.jpg" alt="" width="600" height="300" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107261358006798.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2537" title="201107261358006798" src="http://www.renderspirit.com/images/2011/08/201107261358006798-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935345637.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2536" title="201107160935345637" src="http://www.renderspirit.com/images/2011/08/201107160935345637-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935306268.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2535" title="201107160935306268" src="http://www.renderspirit.com/images/2011/08/201107160935306268-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935246531.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2534" title="201107160935246531" src="http://www.renderspirit.com/images/2011/08/201107160935246531-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935199866.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2533" title="201107160935199866" src="http://www.renderspirit.com/images/2011/08/201107160935199866-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935148469.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2532" title="201107160935148469" src="http://www.renderspirit.com/images/2011/08/201107160935148469-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935094492.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2531" title="201107160935094492" src="http://www.renderspirit.com/images/2011/08/201107160935094492-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160935052561.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2530" title="201107160935052561" src="http://www.renderspirit.com/images/2011/08/201107160935052561-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934592646.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2529" title="201107160934592646" src="http://www.renderspirit.com/images/2011/08/201107160934592646-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934559217.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2528" title="201107160934559217" src="http://www.renderspirit.com/images/2011/08/201107160934559217-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934516271.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2527" title="201107160934516271" src="http://www.renderspirit.com/images/2011/08/201107160934516271-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934472923.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2526" title="201107160934472923" src="http://www.renderspirit.com/images/2011/08/201107160934472923-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934428761.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2525" title="201107160934428761" src="http://www.renderspirit.com/images/2011/08/201107160934428761-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934326231.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2524" title="201107160934326231" src="http://www.renderspirit.com/images/2011/08/201107160934326231-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934279919.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2523" title="201107160934279919" src="http://www.renderspirit.com/images/2011/08/201107160934279919-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160934223646.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2522" title="201107160934223646" src="http://www.renderspirit.com/images/2011/08/201107160934223646-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160932323402.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2521" title="201107160932323402" src="http://www.renderspirit.com/images/2011/08/201107160932323402-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160932277710.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2520" title="201107160932277710" src="http://www.renderspirit.com/images/2011/08/201107160932277710-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160931462140.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2519" title="201107160931462140" src="http://www.renderspirit.com/images/2011/08/201107160931462140-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160931416255.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2518" title="201107160931416255" src="http://www.renderspirit.com/images/2011/08/201107160931416255-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160931375520.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2517" title="201107160931375520" src="http://www.renderspirit.com/images/2011/08/201107160931375520-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160931328191.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2516" title="201107160931328191" src="http://www.renderspirit.com/images/2011/08/201107160931328191-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160931282147.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2515" title="201107160931282147" src="http://www.renderspirit.com/images/2011/08/201107160931282147-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p><a href="http://www.renderspirit.com/images/2011/08/201107160931239306.jpg" rel="lightbox[2512]"><img class="alignnone size-large wp-image-2514" title="201107160931239306" src="http://www.renderspirit.com/images/2011/08/201107160931239306-600x337.jpg" alt="" width="600" height="337" /></a></p>
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