your daily dose of CG news

CoreCG Launches Breakthrough Solution for Optimizing the Maya and mental ray Workflow

CoreCG Launches Breakthrough Solution for Optimizing the Maya and mental ray Workflow

Jan 29, 2012

CoreCG, an R&D company specializing in creative solutions for CG animation and visual effects, today released MentalCore –– a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA mental ray with Autodesk Maya. Incubated in a real-world production environment at Oktobor Animation, MentalCore...

Chaos Group Announces V-Ray 2.0 for Maya Release

Chaos Group Announces V-Ray 2.0 for Maya Release

Apr 29, 2011

PRESS RELEASE Chaos Group introduces V-Ray 2.0 for Maya Now with interactive rendering on CPU and GPU, V-Ray 2.0 for Maya has been officially released Sofia, Bulgaria – April 29, 2011 – Chaos Group is thrilled to announce that V-Ray 2.0 for Maya is now available! The complete, state-of-the-art rendering solution now comes with interactive rendering on GPU...

V-Ray for Maya trusted for Halo Reach

V-Ray for Maya trusted for Halo Reach

Apr 7, 2011

A preview of the live-action trailer Halo: Reach “Deliver Hope,” was recently acknowledged with a VES Award for outstanding visual effects. The project is part of Method Studios’ portfolio, who used V-Ray for Maya for the commercial of the well-known game. The full interview with Scott Metzger, VFX Artist at Method Studios, can be found at the...

Güveç – A strange forest creature

Güveç – A strange forest creature

Dec 28, 2010

“Little funny creature seeking home” animation created in a variety of programs - modeled in Maya, rendered in Mental ray and video post-production was done in After Effects. Production of the animation took a month. The authors created the background and music using their own equipment, a few sounds were downloaded from...

Cebas releases finalRender R2 for Maya

Cebas releases finalRender R2 for Maya

Oct 25, 2010

Cebas has released a new version of finalRender Stage-2 for Maya, adding a new toolset intended to make shader authoring accessible even to non-TDs. The new ShaderGrind system – surely one of the best names for a new 3D technology in recent years – creates a kind of ‘empty shader’ to which properties can be assigned directly from the Attribute Editor....